Napoleon total war ww1 mod
I may have to buy NTW sooner than I had planned! No more shoe shopping binges on Ebay I guess! I think is is quite refreshing and realistic that the attacking army takes so many more casualties than does the defender. so very few things have changed and its still crude. On the sidenote, i only have version 1 of the mod.
NAPOLEON TOTAL WAR WW1 MOD MOD
They should also make the units more thinly spread and less cannons in the batteries and this mod will be awesome!!! the attacking army will suffer 90% casualty rate and the defending around 33%. that being said they break very fast because the arty already demoralise them. however usually 2/3rd of the infantry does get through. because walking through the nomans land is just waiting to get blasted to bits by enemy artillery. if they do attack however they should do so at double pace. so they should make the ai more prone to sit back and soften u up with arty. ofcourse the deffending army is highly in advantage. and if theyd change one thing in the mod i think the battles will become evenly matched. they do aim for your elite units and cannon. but even though that being said its not as if they dont resist. No surprisingly easy :P u unzip the downloaded packs and place them into the right map. they even have previews of ww1 cannon and even machine gun, a vicker.
The mod is working on a campaign map with ww1 diplomacy and starting positions, so thats what im waiting for. it was like the charge of the light brigade :P i did one charge across the map when i had routed the enemy infantry and i still lost like 100 men out of my 200. but it is best used to rout cannon when the battle is almost over. this means u can get 6000 men on a battlefield easy and this awesome.Ĭavalry is not entirely useless, but i cant charge infantry anymore, atleast not head on. and fieldguns go around 2 or 4 per battery but are highly mobile and such. so i'd say ok howitzers can go for 12 per battery, but no more than 2 batteries can be fielded. and they never carried that many guns to the battle. and i know that cannons were so lethal but infantry was still needed. cannons are totally awesome, but i think the battery size needs to be limited and they need to be alot more expensive, because now u can just pick all cannons and 2 infantry and u can rip appart any army unless it has better and bigger cannon. and i mean completely annihilate it to the last man. and every volly took out about 100 men that is 1/4 bullets hitting, in itself not so high, but since it takes only seconds to reload u can take out a unit within a minute. and since it can hide anywhere and even remain hidden while firing it could take out every unit without being shot back at. Well it obviously was an elite unit, so it had high accuracy and reload time. Perhaps this is dumb, but it just came to mind presently. Perhaps even these scout units could unrealisticly deal with mine fields or tamper with MG nests if gone unseen. It might add in tactic as you move the rest of your army toward the enemy lines.
Sort of in the vein of those units that could hide in open terrain in earlier TW versions. They would be made vulnerable such that infantry or calvary would deal with them rather effortlessly. I dind't think that WWI would tweak my interest, but those videos were kind of compelling.Įdit: I thought of this just now in regards to defenders deploying mine fileds and MG nests.perhaps the modders could develop a scout like unit that could survey the field during the battle to note the before mentioned. Perhaps placed during deployment of the defender.
A nice implimentation in the future could perhaps be mine fields and MG nests. I hope it stays away from trench warfare, you know, keep it ahistorical in that sense. I didn't notice much flanking in the videos. Calvary's only use seemed to be taking out arillary. THough I loved the rate of fire and high casualty count. Tactic seemed lacking, for they generally just stood idly by firing at one another. I thought that with the range and accuracy of the artillary, most infantry and calvary would be widdled away before even reaching the enemy lines.